What blocking controller input actually does
When you block an process from seeing controller input, you prevent that program from detecting button presses, stick movements, or trigger pulls from a gamepad or joystick connected to your computer. The controller still works everywhere else — other programs receive the input normally — but that one blocked app receives nothing, as if the controller were disconnected.
This is different from disabling the controller entirely. You are not unplugging it or turning it off. You are telling one specific program "ignore this device" while leaving it active for everything else. This matters because you might want a game to use keyboard and mouse only, or you might want to prevent a streaming process from accidentally capturing controller commands meant for something running in the background.
The method depends on your operating system. Windows, macOS, and Linux each handle this differently, and some approaches work better than others depending on what you are trying to block.
Key Takeaways
- Blocking controller input means one app stops receiving button and stick data while other programs still see it normally.
- Windows users can use third-party tools like Controller Companion or disable the controller in Device Manager, though this affects all programs.
- macOS does not have a built-in per-app controller blocker, so you may need to physically disconnect the controller or use a third-party input remapper.
- Some games have built-in controller detection settings you can toggle off in their own options menu, which is the simplest approach if available.
- Input remapping software can reassign controller buttons to keyboard keys, which some apps will not recognize as controller input.
Check the process's own settings first
Many programs have a built-in option to disable controller support. Open the app, look for Settings, Preferences, or Options — usually in a menu bar or gear icon — and search for words like "controller", "gamepad", "input", or "device". If the option exists, toggling it off is the cleanest solution because it does not affect any other program.
Games are most likely to have this. A game might let you choose between "Keyboard and Mouse", "Controller", or "Both". Streaming software like OBS Studio has input device settings where you can uncheck the controller. Even some web browsers have accessibility settings that control whether they respond to gamepad input.
If you find the setting, you are done. If the app has no such option, move to the next method for your operating system.
Blocking controller input on Windows
Windows does not have a native per-app controller blocker built into Settings. Your options are to use third-party software or to disable the controller at the system level, which stops all programs from seeing it.
The simplest third-party approach is Controller Companion or Rewasd, both of which let you create profiles that remap or disable controller input for specific applications. You install the software, create a profile for the app you want to block, set all buttons to "disabled" or "do nothing", and the software applies that profile whenever that app is in focus. The controller still works in other programs.
If you want to disable the controller for all programs at once, open Device Manager by right-clicking the Start button and selecting "Device Manager". Expand "Human Interface Devices", find your controller (it might say "Xbox 360 Controller" or list the brand name), right-click it, and select "Disable device". To re-enable it later, right-click the same device and select "Enable device". This method is slower to toggle on and off, so it is better for situations where you know you will not need the controller for a while.
Blocking controller input on macOS
macOS does not include a built-in per-app controller blocker in System Settings. Your practical options are to physically disconnect the controller, use input remapping software, or contact the app developer to request the feature.
If you want to keep the controller connected but block it from one app, Joystick Doctor or Controlly can remap controller input to keyboard keys. You set up a profile that maps all controller buttons to keys the target app does not use, or to keys that do nothing. When that app is active, the controller sends keyboard signals instead of gamepad signals, and most applications do not recognize keyboard input as controller input.
The simplest workaround is often to disconnect the controller physically before opening the app you want to block, then reconnect it afterward. This takes seconds and requires no software installation.
Blocking controller input on Linux
Linux distributions vary widely, but most use evdev (the event device system) to handle input. You can disable a controller at the system level using the terminal, or use graphical tools depending on your desktop environment.
In the terminal, list your input devices by typing ls /dev/input/ and looking for entries like js0 or event15. You can disable a specific device by changing its permissions or by using tools like xinput (for X11 systems) or libinput (for Wayland systems). The exact commands depend on your setup, so check your distribution's documentation or the controller manufacturer's Linux support page.
For a per-app approach, input remapping tools like AntiMicroX or Gamepad Tool let you create profiles that disable or remap controller input for specific programs, similar to the Windows approach.
Using input remapping as an alternative
Input remapping software works by intercepting controller signals and converting them to keyboard or mouse input before the process sees them. If you remap all controller buttons to keys that do nothing (or to keys the app does not use), the app receives keyboard input instead of controller input and treats the controller as inactive.
This approach works across Windows, macOS, and Linux. Popular remapping tools include Rewasd, Controller Companion, AntiMicroX, and Joystick Doctor. You create a profile for the target app, assign all buttons to "disabled" or to unused keys, save the profile, and the software applies it automatically when that app opens.
The downside is that remapping software adds a small layer of processing, which can introduce slight input lag in fast-paced games. For most uses, the delay is unnoticeable, but competitive gamers sometimes avoid it. If lag is a concern, disabling the controller in the app's own settings or at the system level is faster.
Troubleshooting when blocking does not work
If you have blocked the controller but the app still responds to it, check whether the app is reading input directly from the hardware rather than through the operating system's input layer. Some games and specialized software bypass standard input systems, which means system-level blocking does not affect them.
In that case, your only option is usually to use the app's own settings if it has them, or to physically disconnect the controller. If the app has no built-in controller toggle and reads input directly, the developer would need to add that feature.
Also verify that you have actually enabled the block. If you used remapping software, check that the profile is active and that the app name matches exactly (some software is case-sensitive). If you disabled the controller in Device Manager, confirm it shows "disabled" in the device list. If you changed file permissions in Linux, verify the permissions took effect by checking the device status again.
Frequently Asked Questions
Will blocking a controller in one app affect my other programs?
No, if you use per-app blocking through the process's own settings or through remapping software. The controller remains active everywhere else. If you disable the controller in Device Manager or through system-level commands, it stops working for all programs until you re-enable it.
Can I block a controller without installing extra software?
Yes, if the app has a built-in controller toggle in its settings. You can also physically disconnect the controller. On Windows, you can disable it in Device Manager without third-party software, though that affects all programs. On macOS and Linux, built-in options are limited, so third-party software is usually necessary for per-app blocking.
What if the app does not have a controller setting and I cannot find a remapping tool that works?
Physically disconnecting the controller is the most reliable fallback. Plug it back in after you close the app. You can also contact the app developer and request a controller toggle feature — many developers add this if enough users ask.
Does remapping a controller to keyboard input cause lag?
Remapping software adds minimal processing, usually unnoticeable in most games and applications. Competitive or fast-paced games might show slight input delay, but for casual use, remapping is reliable and does not cause problems for most people.
Can I block a controller from a specific game but keep it active for the game's launcher?
Yes, if you use remapping software that recognizes both the launcher and the game as separate programs. Create one profile with the controller enabled for the launcher, and a second profile with the controller disabled for the game executable. The software switches profiles based on which program is in focus.