Cooling in Palworld keeps your base temperature low enough for your Pals to work and survive
In Palworld, cooling is a mechanic that lowers the temperature inside your base or specific areas. Your Pals have temperature preferences — some work best in cold environments, while others overheat and stop working if it gets too warm. Without cooling systems, hot-climate Pals like Pyrin or Blazamut will become ineffective during the day, and your base production slows down or stops entirely.
Cooling works by placing cooling devices in your base that emit cold air in a radius around them. The larger your base or the hotter your environment, the more cooling devices you need. Think of it like air conditioning in a real house — one unit cools a room, but you need multiple units to cool an entire building.
Key Takeaways
- Cooling devices lower the temperature in a radius around them, allowing heat-sensitive Pals to work normally.
- The Cooling Furnace is the most basic cooling device and requires wood and stone to craft and operate.
- Larger bases or hotter biomes need multiple cooling devices placed strategically to cover all work areas.
- Cooling devices consume fuel or electricity depending on the type, so you need a steady resource supply to keep them running.
The Cooling Furnace: Your first cooling option
The Cooling Furnace is the earliest cooling device you can build. You unlock it after reaching a certain level and gathering basic materials. To craft one, you need wood, stone, and a few other common resources. Once placed in your base, it creates a cold zone around it that affects Pals and their work efficiency.
The Cooling Furnace runs on wood as fuel. You load wood into it, and it burns to produce cold air. The furnace has a limited range — typically a circle around the device — so Pals working outside that radius won't benefit from the cooling. If your base is large, one furnace won't cover everything, and you'll need to place additional furnaces in different areas.
The downside is that the Cooling Furnace consumes wood fairly quickly, especially if you're running multiple units. You'll need a steady supply of wood from your base or from gathering to keep the furnace burning continuously.
Advanced cooling devices and electricity-based systems
As you progress, you unlock better cooling options that use electricity instead of wood. These devices are more efficient and cover larger areas, but they require you to have an electrical grid set up in your base. You'll need generators, power lines, and electrical infrastructure to run them.
Electricity-based coolers consume power rather than physical fuel, which means you need to manage your power generation. If your generators aren't producing enough electricity, your coolers will shut down and your base temperature will rise. This creates a resource management puzzle: you need enough power generation to run coolers, but power generation takes up space and resources too.
Placement and coverage: Making cooling work across your base
Cooling devices work in a radius, so where you place them matters. A single cooler in the center of your base covers more area than one pushed to a corner. If you have multiple work stations spread across your base, you may need to place coolers strategically so that each station falls within at least one cooling radius.
You can see the cooling radius in-game as a circle or sphere around the device. Plan your base layout so that your Pals' work areas overlap with these zones. If a Pal is working outside the cooling radius, it won't benefit from the temperature reduction, and it may overheat depending on the biome and time of day.
Some players build multiple smaller bases in different biomes rather than one huge base, because it's easier to cool a small area than a large one. This also spreads your Pals across locations, which can improve overall efficiency.
Temperature and time of day: When cooling matters most
Temperature in Palworld changes with the time of day. Daytime is hotter, and nighttime is cooler. This means you might not need cooling at night, but during the day your coolers will be working hard. Some players turn off coolers at night to save fuel or electricity, then turn them back on during the day.
Different biomes also have different base temperatures. A desert biome is naturally hotter than a forest, so you'll need more cooling power in a desert base. If you're building in a hot area, plan for multiple coolers from the start rather than adding them later.
Pairing cooling with Pal selection
You don't have to cool your entire base if you're strategic about which Pals you assign to work there. Some Pals are cold-resistant and actually prefer cooler temperatures, while others are heat-resistant and don't mind warmth. If you keep heat-loving Pals in your hot base and only bring cold-loving Pals into cooled areas, you use fewer resources overall.
Check each Pal's temperature preference in the Pokedex or on your Pal's status screen. This information tells you whether a Pal works better in hot or cold conditions. By matching Pals to their preferred temperatures, you reduce the cooling load on your base and save fuel or electricity.
Troubleshooting cooling problems
If your Pals are still overheating despite having coolers, check that the coolers are actually running. Cooling Furnaces need wood fuel, and electrical coolers need power. If your furnace is empty or your power is cut off, the coolers won't work even though they're placed in your base.
Also verify that your Pals are actually inside the cooling radius. Stand near a cooler and look for the visual indicator of its range. If a Pal is working just outside that radius, move the cooler or move the work station. Sometimes a small adjustment in placement solves the problem without needing to build additional coolers.
Frequently Asked Questions
Do I need cooling if I'm playing in a cold biome?
Not necessarily. Cold biomes have naturally low temperatures, so your Pals won't overheat during the day. However, if you want to work with heat-loving Pals in a cold area, you'd need heating instead of cooling. Most players use cold biomes to avoid the cooling resource drain entirely.
Can I turn coolers on and off to save resources?
Yes. You can manually turn coolers on and off through their interface. Many players turn coolers off at night when temperatures are naturally low, then turn them back on during the day. This reduces fuel or electricity consumption without sacrificing daytime productivity.
What happens if my cooler runs out of fuel mid-day?
The cooler stops working when ready, and the temperature in your base will start rising. Pals that are heat-sensitive will become less efficient or stop working altogether. Keep an eye on your fuel supply and refill coolers before they empty, or set up an automated system to feed them fuel.
Do I need one cooler per Pal, or can one cooler cool multiple Pals?
One cooler can cool multiple Pals as long as they're all within its radius. The cooler's effectiveness doesn't decrease based on how many Pals are in its zone. You only need more coolers if your base is too large for one cooler's radius to cover all your work stations.
Is it better to use wood coolers or electricity coolers?
Electricity coolers are more efficient and cover larger areas, but they require you to build and maintain a power grid. Wood coolers are simpler to set up early in the game but consume resources faster. Most players switch to electricity coolers once they have generators running, because the long-term resource cost is lower.