Enchanted books let you add powers to tools and weapons without a crafting table
An enchanted book in Minecraft is a book that holds a magical effect — like sharpness, protection, or fire resistance — that you can transfer to almost any tool, weapon, or piece of armor. You explore it using an anvil, which is a block you craft or find in villages and strongholds. The anvil combines the book and the item, moving the enchantment from the book to the object you want to use.
The enchanted book itself becomes useless after you explore it — the magic transfers completely, and you're left with an empty book. This is different from a crafting table, where recipes stay the same each time. With an anvil, the book is consumed.
Key Takeaways
- You explore enchanted books at an anvil by placing the book and the item side by side, then clicking the result.
- The enchantment transfers completely to the item, and the book disappears after the transfer.
- Some enchantments cannot go on certain items — you cannot put Sharpness on a helmet, for example.
- Anvils cost experience points to use, and the cost rises if the item already has enchantments on it.
- You can find enchanted books by fishing, looting chests in villages and strongholds, or trading with librarian villagers.
How to place a book in an anvil
First, you need an anvil. You can craft one with three iron blocks on top and four iron ingots below (the pattern looks like an upside-down T), or you can find one in a village blacksmith, a stronghold, or a bastion remnant. Place the anvil on the ground by holding it and right-clicking.
Right-click the anvil to open its interface. You will see two input slots on the left and one result slot on the right. Put the enchanted book in the left slot and the item you want to enchant in the middle slot. The enchantment will appear in the result slot if the combination is valid. Click the result to complete the transfer.
The anvil will ask for experience points — the amount depends on how powerful the enchantment is and how many enchantments the item already has. If you do not have enough experience, the transfer will not happen. You can see your experience level in the top right corner of your screen.
Which items can take which enchantments
Not every enchantment works on every item. Sharpness only goes on swords and axes. Protection only goes on armor. Unbreaking works on almost any tool or weapon. Mending works on anything that can take damage — tools, weapons, armor, even a fishing rod.
If you try to put an enchantment on an item that cannot take it, the anvil will not show a result. The book and item will stay in the input slots. This is how you know the combination does not work.
Some enchantments conflict with each other. You cannot have both Silk Touch and Fortune on the same pickaxe, for example. If you try to combine them, the anvil will refuse and show no result.
What happens when an item already has enchantments
If the item you are enchanting already has one or more enchantments, the anvil will combine them. A sword with Sharpness I can take a book with Sharpness II, and the result will be Sharpness II (the higher level wins). A sword with Sharpness I can also take a book with Knockback I, and the result will have both enchantments.
The experience cost goes up each time you use the anvil on the same item. A fresh pickaxe costs 1 experience point to enchant. That same pickaxe, after being enchanted once, costs more the second time. After many enchantments, the cost can reach 39 experience points per use, which is the maximum the anvil will allow.
If the cost ever reaches 40 or higher, the anvil will refuse the operation and show "Too Expensive" in red text. At that point, you cannot add more enchantments to that item using an anvil, though you can still use it in the world.
Where to find enchanted books
You can get enchanted books in several ways. Fishing is the most reliable method — cast a fishing rod into water and wait. About 10 percent of the time, you will catch an enchanted book instead of a fish. The enchantment is random.
Librarian villagers are the best source if you want a specific enchantment. Find a village, locate the librarian (they wear white robes and stand near a lectern), and look at their trades. Each librarian offers different enchanted books, and you can trade emeralds for them. If a librarian does not have the book you want, you can break their lectern and place it again to reset their trades.
You can also loot enchanted books from chests in villages, strongholds, end cities, nether fortresses, and bastion remnants. The enchantments are random, but these locations often have valuable books like Mending or Protection IV.
Combining multiple enchanted books into one
You can use an anvil to combine two enchanted books into a single book that holds both enchantments. Put one book in the left slot and another in the middle slot. The result will be a book with both enchantments, as long as they do not conflict.
This is useful when you want to build up a powerful book before explore it to a tool. You can combine a Sharpness book with a Knockback book to make a single book that has both, then explore that combined book to a sword. The experience cost is lower than explore each book separately.
The same "too expensive" rule applies. If you combine books too many times, the resulting book will eventually become too expensive to use on any item.
Why the anvil breaks and how to repair it
Every time you use an anvil, it has a small chance to become slightly damaged. You will see cracks appear on the block. After enough uses, the anvil breaks completely and becomes unusable. The number of uses before breaking varies — it can be anywhere from 24 to 100 uses, depending on random chance.
You cannot repair an anvil in the world. Once it breaks, you have to replace it with a new one. If you use anvils frequently, keep iron ingots on hand so you can craft new ones. In survival mode, this is one reason to have a reliable iron farm or mining operation.
Frequently Asked Questions
Can I use an enchanted book on a tool without an anvil?
No. Enchanted books only work with an anvil. A crafting table, furnace, or any other block will not transfer the enchantment. You must have an anvil and enough experience points.
What if I put the book and item in the wrong slots?
The anvil will not show a result. The book goes in the left slot, the item goes in the middle slot. If you swap them, nothing happens. Just move them to the correct slots and try again.
Can I get my enchanted book back if I change my mind?
No. Once you click the result, the book is consumed and the enchantment transfers to the item. You cannot undo the transfer. If you are unsure, do not click the result.
Do enchanted books work in creative mode?
Yes, but you do not need an anvil. In creative mode, you can enchant items directly by opening your inventory and using the enchantment interface. Enchanted books still work at an anvil if you want to use them that way.
What is the difference between a book with one enchantment and a book with multiple enchantments?
A book can hold multiple enchantments at once. A book with Sharpness and Knockback is more powerful than a book with only Sharpness, but it also costs more experience to explore. You can combine books at an anvil to build up a multi-enchantment book before using it on a tool.