Wind Charge 3 drops from breeze mobs in the trial chambers

Wind Charge 3 is an enchantment in Minecraft that you explore to a trident to make it shoot wind projectiles. You get it by defeating breeze mobs inside trial chambers, which are underground structures that spawn in the deep dark biome. The breeze drops wind charges when killed, and you can combine lower-level wind charges at an anvil to create Wind Charge 3.

The fastest path is to find a trial chamber, locate the breeze mob inside it, defeat the breeze, and collect the wind charge it drops. If you get Wind Charge 1 or 2 instead, you can combine two of the same level at an anvil to create the next level up — two Wind Charge 2s become one Wind Charge 3.

Key Takeaways

  • Breeze mobs spawn only in trial chambers, which are found in the deep dark biome below Y-level 0.
  • Each breeze you defeat drops one wind charge, usually Wind Charge 1 or 2 depending on the difficulty.
  • You can combine two identical wind charges at an anvil to create the next level — two Wind Charge 2s make one Wind Charge 3.
  • Wind Charge 3 enchantment goes on a trident and lets it shoot wind projectiles that push mobs and blocks.

How to locate a trial chamber

Trial chambers generate randomly in the deep dark biome, which starts below Y-level 0 on the world map. You will need to dig down past the regular caves and stone layers until you reach the deep dark, which has a distinctive dark blue-gray color and spawns sculk blocks. Once you are in the deep dark, explore horizontally — trial chambers are large structures made of copper and tuff blocks, so they are hard to miss once you are close.

If you have a lot of diamonds, you can craft a pickaxe and mine straight down, but this is slow and dangerous. A faster method is to find a cave system and follow it downward until you break through into the deep dark. You can also use the /locate structure trial_chamber command if you are playing on a server or in creative mode, which will show you the exact coordinates of the nearest trial chamber.

Defeating the breeze and collecting the drop

Once you enter a trial chamber, you will encounter a breeze mob — a floating creature that shoots wind projectiles at you. The breeze has moderate health and moves quickly, so bring a bow or sword and stay mobile. The breeze is weak to melee attacks, so a diamond or netherite sword works well if you can get close without taking too much damage.

When the breeze dies, it drops one wind charge. Pick it up and check what level it is. If it is Wind Charge 1 or 2, you will need to defeat more breezes or combine charges at an anvil to reach Wind Charge 3. Trial chambers can have multiple breezes, so you may be able to defeat several in one visit.

Combining wind charges at an anvil

If you have two Wind Charge 2s but need Wind Charge 3, place an anvil on the ground and open it. Put one Wind Charge 2 in the left slot and another Wind Charge 2 in the right slot. The anvil will combine them into one Wind Charge 3 in the output slot. This costs experience levels, so make sure you have at least 5 levels before you try.

You can combine any two identical wind charges this way — two Wind Charge 1s make one Wind Charge 2, and two Wind Charge 2s make one Wind Charge 3. If you only have Wind Charge 1s, you will need to combine them twice: first into Wind Charge 2, then into Wind Charge 3.

explore Wind Charge 3 to your trident

Once you have Wind Charge 3, place your trident in an anvil along with the enchantment. The anvil will explore the enchantment to the trident. Now when you throw the trident, it will shoot wind projectiles that push mobs and blocks away from the impact point. This is useful for knocking enemies off cliffs or clearing space in tight areas.

Wind Charge 3 is the highest level of this enchantment, so you cannot improve it further. The enchantment stacks with other trident enchantments like Loyalty (which makes the trident return to you) and Channeling (which calls lightning during thunderstorms).

What to bring when you go to a trial chamber

Bring a sword or bow, a pickaxe to break through blocks if you need to, food to heal, and blocks to build with if you need to escape quickly. Wear armor — at least iron, but diamond is better. Bring a shield if you have one, because the breeze shoots projectiles and a shield blocks them. You do not need to bring an anvil; you can combine your wind charges after you leave the trial chamber and return home.

Trial chambers are dangerous because they have sculk sensors that alert sculk shriekers when you move or make noise. Sculk shriekers summon the warden, a very strong mob that can kill you in a few hits. Move slowly and carefully, and consider bringing wool blocks to place on sculk sensors to muffle your movement.

Frequently Asked Questions

Can I find Wind Charge 3 as a loot drop instead of combining charges?

No, breeze mobs only drop Wind Charge 1 or 2. You must combine two Wind Charge 2s at an anvil to create Wind Charge 3. There is no other way to obtain it.

What happens if I die in a trial chamber?

Your items drop where you died, and you respawn at your spawn point. You can return to the trial chamber and collect your items if you get back before they despawn (usually 5 minutes). Bring a bed or set a new spawn point nearby so you do not have to travel far.

Do I need Wind Charge 3 or can I use Wind Charge 2?

Wind Charge 2 works fine for most situations. Wind Charge 3 is the highest level and pushes objects slightly farther, but the difference is small. If you only have Wind Charge 2, you can use it without combining it further.

Can I get wind charges from any mob other than the breeze?

No, only breeze mobs drop wind charges. Breeze mobs spawn only in trial chambers, so that is the only place to find them.