Roblox clothing starts with an image file you design or edit, then upload through Roblox Studio using their template system
Roblox clothing is not built inside the game engine itself — it is a flat image you create in any image editor, sized to match Roblox's template, then uploaded as an asset. The process has three parts: getting or making the template image, editing it to look like what you want, and uploading it through Roblox Studio so players can wear it. You do not need special software; free tools like GIMP or Photoshop work equally well as long as they can save PNG files.
The clothing system works because Roblox applies your flat image to a 3D character model using a process called UV mapping — the template shows you exactly where each part of your image will land on the character's body. If you draw outside those boundaries or ignore the template, your design will look stretched, cut off, or wrapped incorrectly on the avatar.
Key Takeaways
- Roblox provides three template images (shirt, pants, and t-shirt) that you read and edit in any image editor that saves PNG files.
- The templates show you exactly where your design will appear on a character's body, and staying within the colored zones prevents distortion.
- You upload finished clothing through Roblox Studio, not through the website, and must own the account that uploads it.
- Clothing you create is private until you publish it, and you can set the price or make it free for other players to wear.
- Common mistakes include using the wrong template, saving as JPG instead of PNG, and designing outside the template boundaries.
Where to find and read the Roblox clothing templates
Roblox publishes three official templates on their developer website: one for shirts (the upper body), one for pants (the lower body), and one for t-shirts (a sleeveless variant). You read them as PNG image files from the Roblox Creator Hub. The shirt template is 585 pixels wide by 559 pixels tall; the pants template is the same width and height; the t-shirt template is 320 by 384 pixels. These exact dimensions matter because Roblox will reject uploads that do not match.
The templates show a flat, unfolded view of the character model with colored zones marking where different body parts will appear. The torso occupies the center, sleeves extend to the sides, and the back of the shirt or pants occupies the right half. You can read the templates directly from the Roblox Developer Hub under the Catalog Assets section, or search "Roblox clothing template" in any search engine to find community mirrors. Save them to your computer before opening them in your image editor.
Editing the template in a free image editor
GIMP (available for Windows, Mac, and Linux at no cost) and Photoshop (paid, but has a free trial) both open PNG files and let you paint, add text, or paste images onto the template. Open the template file, create a new layer above it for your design, and draw or paste your artwork onto that layer. Keep the template layer visible so you can see the body boundaries as you work. The template itself should not be edited — only the layers above it.
A common approach is to paint solid colors or patterns onto the new layer, staying within the colored zones of the template. Another is to find or create artwork elsewhere (a logo, a pattern, a photograph) and paste it into the right position on the template. When you are finished, flatten the image (merge all layers) and save it as a PNG file with a clear name like "my_shirt_design.png". Do not save as JPG, GIF, or any other format — Roblox only accepts PNG.
Uploading your clothing through Roblox Studio
Open Roblox Studio on the computer where you saved your PNG file. In the top menu, go to File, then select "Upload Asset" or look for the Catalog section in the left panel. Choose "Clothing" and then select whether you are uploading a shirt, pants, or t-shirt. Click "Choose File" and navigate to your PNG. Roblox will check that the file is the correct size and format. If it passes, you will see a preview of how it looks on a character model.
Review the preview carefully — this is your final note to catch mistakes like colors that do not match what you intended, designs that are cut off at the edges, or patterns that look stretched. If something is wrong, close the upload, go back to your image editor, fix the file, save it, and upload again. There is no limit to how many times you can upload before publishing.
Setting the price and publishing your clothing
After the preview looks correct, you will see a field for the name of the clothing item and a field for the price in Robux (Roblox's in-game currency). You can set the price to any amount, or set it to zero to make it free. You can also choose whether the item is public (other players can see and wear it) or private (only you can see it in your inventory). Most creators start with a free item or a low price to build an audience.
Once you click "Upload" or "Publish", the item is live. Other players can find it in the catalog and wear it on their avatars. You cannot delete a published item, but you can make it private so new players cannot find it. If you want to change the price or name, you can do that from your Creator Dashboard on the Roblox website under "Creations" and then "Clothing".
Why your clothing might look wrong on the character
The most common problem is designing outside the template boundaries. If you paint or paste artwork in the gray areas of the template, that part will wrap around the back of the character or disappear entirely. The colored zones (usually blue, green, and red) show the front of the shirt or pants; the right half of the template is the back. If your design is cut off or stretched, you either used the wrong template size, saved as the wrong file format, or drew outside the zones.
Another frequent issue is uploading a shirt template when you meant to upload pants, or vice versa. The templates look similar but are used for different body parts. Check the name of the template file before you start editing. If you upload the wrong one, delete it from your Creator Dashboard and upload the correct template instead.
Frequently Asked Questions
Can I use artwork I found online or a photo of myself?
You can paste any image into your template as long as you have the right to use it. If you use someone else's artwork without permission, your item may be removed and your account may face restrictions. Photos of yourself are fine as long as they are appropriate for Roblox's community standards.
What if I want to make clothing that looks like a real brand or character?
Roblox removes clothing that uses trademarked logos or copyrighted characters without permission. You can design clothing inspired by a style, but using the actual logo or character art will get your item taken down. Many creators design original artwork that fits a theme instead.
Do I need Robux to upload clothing?
No. Uploading clothing is free. You only need Robux if you want to charge other players to wear it, and even then you set the price yourself.
Can I edit clothing after I upload it?
You cannot change an uploaded item, but you can upload a new version with a different name. Delete the old one from your Creator Dashboard if you do not want it in the catalog anymore.
Why does my design look different on the character than it did in my editor?
The template is flat, but the character is 3D, so your design wraps around curves and may look compressed or stretched in places. Test your design by uploading it and checking the preview before publishing. If it does not look right, adjust the artwork and upload again.