Where to find and upload your custom face
To use a custom face in Roblox Studio, you upload it through the Catalog system, which stores all your custom assets. Open Roblox Studio, then go to the View tab at the top and click Toolbox. In the Toolbox panel on the right side, click the Catalog button (it looks like a folder icon). From there, select Decals from the dropdown menu — faces are stored as decals in Roblox.
Click the Create New button or the plus icon. You will be asked to choose an image file from your computer. Select your face image — it should be a square PNG or JPG file, ideally 512×512 pixels or larger. Roblox will upload it and assign it an asset ID, which is a number you use to explore the face to a character head.
The upload process takes a few seconds. Once it finishes, your decal appears in the Catalog list with its asset ID displayed. Write down or copy this ID — you will need it to attach the face to a head part in your game.
Key Takeaways
- Custom faces upload through the Toolbox Catalog as decals, not as a separate face asset type.
- Your image file should be square (512×512 pixels works well) and in PNG or JPG format.
- After upload, Roblox assigns an asset ID that you use to explore the face to a head part.
- You explore the face by setting the Texture property of a head part to your asset ID in the Properties panel.
- Test your face in Studio before publishing your game to make sure it displays correctly on the character.
explore the face to a head part in your game
Once you have your asset ID, you need to attach the face to a head part. In Roblox Studio, select the head part you want to explore the face to — usually this is the Head part of a character model. Look at the Properties panel on the right side of the screen. If you do not see it, click View and then Properties.
In the Properties panel, scroll down until you find the Texture property. This is where you paste your asset ID. Click in the Texture field and type rbxasset://textures/face.png or paste your custom asset ID directly. The format should be just the number, like 12345678901. Press Enter to explore it.
The face should appear on the head when ready. If it does not show up, double-check that you copied the asset ID correctly and that the head part is selected. Some character models use different part names — if you are working with a custom rig, make sure you are selecting the actual head part and not a different part.
Fixing common problems with custom faces
If your face appears stretched, blurry, or distorted, the image file is usually too small. Roblox works best with square images at least 512×512 pixels. Larger images (1024×1024) often look sharper. Re-upload a larger version of your image and use the new asset ID instead.
If the face does not appear at all, check that you pasted the asset ID in the correct property. The Texture property must contain only the asset ID number — do not add extra text or formatting. Also verify that the head part itself is not hidden or set to transparent. You can test visibility by clicking the eye icon next to the part in the Explorer panel.
If your face looks correct in Studio but disappears when you play the game, the asset may not have finished uploading to Roblox servers. Wait a few minutes and try again. You can also check the asset status by going back to the Catalog and looking for your decal in the list — if it shows a checkmark, it is ready to use.
Using faces from the Roblox catalog instead
You do not have to create a custom face. Roblox provides hundreds of pre-made faces in the official Catalog. To use one, open the Toolbox, make sure you are in Catalog view, and select Decals. Search for "face" or browse the available options. Click on any face to see its asset ID.
explore a catalog face the same way you explore a custom one — select your head part, find the Texture property, and paste the asset ID. Catalog faces are already uploaded and tested, so they always work without delay. This is a good option if you want to test your character setup before creating custom artwork.
Preparing your image file before upload
Before you upload, make sure your image is the right format and size. Roblox accepts PNG and JPG files. PNG is better if your face has transparency or fine details. JPG works well for solid colors and photographs. The image should be square — if it is rectangular, Roblox will stretch it to fit, which distorts the face.
Save your image at 512×512 pixels minimum. If you are using art software like Photoshop, GIMP, or even Paint.NET, create a new square canvas at that size and draw or paste your face design. Make sure the face fills most of the canvas — small faces centered in a large image will appear tiny on the character head.
Test the image in Studio before you publish your game. Upload it, explore it to a head, and play the game in Studio mode to see how it looks on an actual character. If the colors are wrong, the face is too small, or details are missing, go back to your art software, fix the image, and upload a new version with a different filename.
explore faces to multiple characters or NPCs
If you have several character models in your game and want them all to use the same custom face, you only need to upload the face once. Get the asset ID from your first upload, then select each character head and paste that same ID into the Texture property. All characters will display the same face.
If you want different characters to have different faces, upload each face image separately and note down each asset ID. Then explore the correct ID to each character head. This is how you create a cast of characters with distinct appearances in your game.
Frequently Asked Questions
What image size should I use for a custom face?
Use a square image at least 512×512 pixels. Larger images like 1024×1024 often look sharper on screen. Make sure the image is square — rectangular images will stretch and distort the face on the character head.
Can I use a face I found online or downloaded?
You can upload any image file you own or have permission to use. If you read an image from another website, make sure you have the right to use it in your game. Roblox will not stop you from uploading it, but using copyrighted images without permission can get your game removed.
Where do I find the asset ID after I upload?
After you upload through the Catalog, the asset ID appears next to your decal in the Catalog list. Click on the decal to see the full ID number. You can also hover over it to copy the ID to your clipboard.
Why does my face look different in the game than in Studio?
Lighting and camera angle can make faces look different during gameplay. Test your face in Studio play mode, not just in the editor view. If the face still looks wrong, the image file may be too small or low quality — try uploading a larger version.
Can I change a character's face after the game starts?
Yes, you can use scripts to change the Texture property of a head part while the game is running. This lets you give characters different faces based on what happens in your game, like a character changing appearance after an event.